Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?
VR
Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive. Keyboard and mouse is supported as well.
Movement - Supports regular locomotion walking and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely.
High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date.
TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience!
VR is work in progress - Currently not implemented: VR Loading screens and Oculus Touch. The intro tutorial is also a bit rough. Everything else works solidly. TSP received a major VR patch July 20 2016 adding VR inventory and crafting among many other fixes, and another one on December 4 2016 adding the Explorer Diary and a range of fixes.
ABOUT US
Solus 项目是 Sjoerd "Hourences" De Jong 的心血结晶。作为一支单人军队,他设计了游戏的愿景和游戏的大部分外观。Sjoerd 在该行业拥有超过 12 年的经验,曾在 Starbreeze、Epic Games、Guerrilla Games、Digital Extremes 等多家大大小小的工作室工作过。
该游戏自 2013 年 7 月开始制作,并拥有 5 到 10 人的团队。
Teotl 是一家小型独立工作室,成立于 2010 年,位于瑞典。它于 2010 年在 PC 上发布了 The Ball,随后于 2012 年在 PC 和 iOS/Android 上发布了 Unmechanical Unmechanical。
该工作室专注于创造高质量和身临其境的单人游戏体验。The Ball 赢得了 PC Gamer USA 2010 年度动作/冒险游戏奖。
Grip Digital 是一家私有的游戏机和高端便携式设备游戏开发商和发行商,总部位于捷克共和国布拉格。该公司由从事所有主要平台游戏开发的行业资深人士创立。Grip Games 正在与顶级独立开发商合作,将他们的游戏带到游戏机平台。