MBScript 可以通过拖放进行可视化编辑,也可以在游戏内文本编辑器中进行编辑(使用游戏内 VisualStudioCode Monaco 编辑器自动完成)。MBScript 可用于创建复杂的 AI 角色和多人机器人。
The C# Compiler mod (PC platform only) allows for writing your own C# code to include in Creations. Can add new Entity Components, editor tools, or new functions and options to run in MBScript / Wiring. Open C# projects in VisualStudio, and write code while the game is running for instantly compiling and seeing changes. All the Modbox game and editor tool C# source is included as reference/editable ingame.
Physics and Interaction
Full body VR simulation and physics based VR locomotion. All game objects were designed first for VR interaction (including reloading clips into guns, pulling bows to fire arrows, etc), with procedural animation used for Desktop players / AI to do same actions.
Physics and Destruction - Building physics creations in Modbox does not use a physics hierarchy like other level editors / game creations tools. Instead 'Connections' are made between physics objects when editing, which will join them together in play mode with physics. This allows for realistic destruction and dynamic environments.
Voxel Editing allow for destruction and modifying while playing.
Editing and Building
Create UI interfaces with UI Entities - using the same visual scripting / wiring systems as world creation to create HUDs and other in world UI for players (including new Tools and Menus)
Use the Voxel Editing tool and desktop window to create large voxel terrains, with caves / hills / buildings. Create smooth voxel worlds or switch to Cubic for Minecraft-style blocks.
Mesh Editing tools for creating meshes out of primitives ingame
Moddable
Assets System with Importing Assets - Import 3d models, humanoid models, textures, sounds. All at runtime while playing. Use the Material Editor to set material properties. Import 3d models from online sources including Google Poly (SketchFab coming soon)
Everything in Modbox is a mod - including default included mods like SteamVR / Oculus VR support, Steamworks, Mod.IO uploading, Nvidia Flex liquid/soft particles, and editor tools like Mesh Editing and Voxel Editing. It's designed to be as extensible and configurable as possible.
Mods can contain assets and be used in creations (such as the Modern Weapons mod) that players will download to play the creation. Or they can be Local Mods adding options and features just to the local players (like VR Spectator Camera)