玩了114小时了,目前总结下感受:
优点:
击剑拦截格挡效果不错。
怪物动画流畅。
随机地图很好。
总BOSS憨憨可爱(屁)。
传奇武器爆率增加后,很爽!
缺点:
怪物种类太单一,攻击方式单一,习惯后毫无挑战性....(除了狂暴加速BOSS外)
可以快速跑通关(只要不遇上减速BOSS,S型走位躲开弓箭手,拉火车通关不是梦)。
之前以为是移动速度BUG的目前发现,原来有个步行和跑步切换功能....但目前来看走路没必要....纯属添乱....
属性升级方式不自由,属性提升靠使用特定攻击或挨打提升,误提升了没用属性后无法反悔。且更新后武器攻击力提升巨大,导致属性的作用被进一步削弱...除了智力。
目前具备嘲讽功能的只有一个传奇盾牌......想练坦克很麻烦....
困难通关模式后无所事事.....总BOSS打死后没有宝箱奖励.....
宣传和教程中的 双手合并 魔法无法使用,只能使用单手魔法!
宣传视频里 举起罐子砸怪操作 实际上没有伤害。只能砸晕一会儿怪物....
魔法每次使用都需要打开一次菜单选择一次魔法.....哪怕重复使用同一种魔法......
无法潜行暗杀,敏捷降低移动脚步声没卵用....教程里的匕首暗杀毫无意义.....
目前已知某个传奇装备和某种属性搭配时会有 无敌 效果,人物不会死亡,哪怕最终BOSS都打不死你!:)
加智力的法师是这个 游戏最厉害的角色,而不是战士。。。尤其拿到某些OB的传奇武器的法师....因为不缺MP...传奇武器伤害又与属性关系不大....
总体来说,值得推荐。不错的游戏,虽然价格很贵(与目前质量相比),而且后期会很无聊,尤其拿到部分OB的传奇武器.....虽然很爽....但那种单人或多人一起冒险,紧张刺激的合力打半天,互相配合打死怪的感觉荡然无存了。
传奇武器的爆率提升了,确实玩起来舒服了,但是某些传奇武器真的应该平衡下,否则冒险游戏就变成了秒怪游戏了.....传奇武器提升了乐趣,但其中一些OB的传奇武器又让这种提升变得素然无味.....
最后,目前游戏的打击感依然只有怪物挥剑时通过对等挥剑拦截格挡这一点。对于身体冲撞,盾击,被击中等情况,怪物依然没有任何物理性反馈....
I have played for 114 hours, and now I summarize my feelings:
advantage:
The fencing interception block works well.
The monster animation is smooth.
The random map is good (the whole map is random).
The total boss is simple and cute (fart).
After the explosion rate of legendary weapons has increased, it's cool!
shortcoming:
The monster type is too single, the attack method is single, and it is not challenging after getting used to it... (except for the violent acceleration BOSS)
You can quickly run through the level (as long as you don't encounter the slowing boss, the S-shaped walk avoids the archer, and it is not a dream to pull the train to clear the level).
I thought it was a movement speed bug. I found out that there was a switch function between walking and running.... But at the moment, walking is unnecessary.... It's pure chaos....
The method of attribute upgrade is not free. The attribute upgrade depends on the use of specific attacks or beatings. If you upgrade the useless attributes by mistake, you cannot go back. And after the update, the weapon's attack power has increased tremendously, resulting in further weakening of the role of attributes...except for intellect.
At present, there is only one legendary shield with taunt function...It is very troublesome to train tank...
There is nothing to do after the hard mode.....There is no treasure chest reward after the boss is killed.....
The combination of two hands magic in the promotion and tutorial cannot be used, only one-handed magic can be used!
In the promotional video, the operation of raising the can and smashing the monsters did not actually hurt. Only stun the monster for a while...
Every time you use magic, you need to open the menu and select magic once...even if you use the same magic repeatedly...
Can't stealthily assassinate, it's useless to reduce the sound of moving footsteps quickly....The dagger assassination in the tutorial is meaningless...
At present, it is known that a certain legendary equipment will have an invincible effect when matched with a certain attribute, and the character will not die, even if the boss cannot kill you in the end! :)
The wizard with Intellect is the most powerful character in this game, not a strength fighter. . . Especially the mage who got some OB legendary weapons...Because there is no shortage of MP...Legendary weapon damage has little to do with attributes...
Overall, it is recommended. Good game, although the price is very expensive (compared to the current quality), and the later stage will be very boring, especially to get some of the legendary weapons of OB.....Although it is very cool...but the kind of single or multiplayer Taking risks together, fighting together for a long time with intense excitement, the feeling of cooperating with each other to kill the monsters disappeared.
The explosion rate of legendary weapons has increased, and it is really comfortable to play, but some legendary weapons should really be balanced, otherwise the adventure game will become a second-guess game... Legendary weapons have increased the fun, but some of them OB's legendary weapon makes this improvement completely tasteless...
Finally, the current game's sense of percussion is still the only thing that monsters can use to intercept and block when they swing their swords peer-to-peer. For physical collisions, shield attacks, and being hit, the monster still does not have any physical feedback...
Oh, yes, the painful thorns + heavy rain + freezing technique are released at the same time, and the extension game may crash when online!