VEE HULLS HAVE BEEN REMADE FROM SCRATCH(2017 年 2 月 19 日作为免费更新发布)
“Design it, Drive it: Speedboats”是一款具有高保真物理特性的快艇模拟器,可让您在 Windows PC 上根据数十个可调参数设计和驾驶自己的快艇,然后通过排行榜与其他玩家在极速枪战、单人时间中竞争在搭接路线或点对点路线上进行试验,或者随心所欲地自由驾驶,不受限制地探索世界和您的设计的操控特性。无论你最终得到的船是慢的、快的、转弯好的、斜坡行走的,还是高速时容易被吹翻的船,都取决于你对船体的形状和设计做了什么。
"Free as the Wind" mode lets you drive freely in much the same way you'd play with a flight simulator. Go anywhere and do anything you want without any buoy turn markers or timers or goals. In this mode there are multiple starting locations spread throughout each map.
"Courses" mode lets you drive competitively either in lapped solo time trials or in one mile top speed shootouts (available on both maps) with your results submitted to a separate leaderboard for each course. NEW August 6, 2016: Leaderboards are available for all courses. Previously they were available for top speed shootouts only.
Lotus Lake Short:在主海湾中的一个短的四轮搭接路线,类似于一些方程式船电路。这里的单圈时间通常不到一分钟。
Lotus Lake Full Lap: A longer course with a large number of turns that hugs the shoreline and takes you around the entire lake once per lap. A full trip in a quick boat that turns well takes under three minutes.
Glen Canyon Shootout: A straight, mile long course for top speed competition.
Glen Canyon Full: This enormous one-way point to point course extends the entire length of the Glen Canyon map and is well over 40 miles in length. It can take more than 30 minutes to go from one end to the other with a boat capable of 100 mph.
Glen Canyon Minnow: A short, four turn lapping course with two very tight left handers, a medium right turn, and a long 180 left hander. Similar to formula style tracks with lap times typically around 50-55 seconds or less.
这个独立项目由 Todd Wasson 开发,他曾是 Virtual RC Racing 及其继任者 VRC Pro 背后的物理引擎程序员/车辆动力学工程师。Todd 从 2000 年开始就一直在编写物理引擎和车辆模型,并且专攻车辆动力学。
音频由 Soundwave Concepts 的 Greg Hill 创建,他是 iRacing 和许多其他模拟赛车游戏背后的汽车引擎音频开发大师。
舷外发动机 3D 模型、头盔和广告牌由 Bluewater Racing F1 的 Morgan Williams 创建(https://www.facebook.com/bluewaterracing/). Morgan 是一名现实生活中的 F1 赛艇选手,他在指导默认隧道赛艇的调整方面发挥了重要作用,使其操控尽可能逼真。从其他现实生活中的 F1/F2/F3/F4/F5 和其他赛车手现在使用模拟器进行练习和娱乐的数量来看,这个任务似乎已经完成。谢谢,摩根!